Principles/Elements of Art By Haldir

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Principles/Elements of Art By Haldir

Post by Xavior on Tue Dec 04, 2007 4:38 pm

Haldir wrote:Right. So Lightning was talking to me on MSN and getting some comments about some of the individual things he was working on, and I got into talking about some of the principals and elements of art. After I was rambling on for about five minutes, I figured I'd post about it on here for the benefit of others too. If you've ever taken a basic art class, you'll know exactly what I'm talking about. You've also probably heard me ramble on about the following from time to time, now you'll understand what I'm talking about hopefully. lol

Now, you are probably wondering wtf are the Principles and Elements of Art....well, they are more or less the "laws" or "guidelines" that one should keep in mind while creating art through means of imagery.

Some of you are probably thinking "meh, too technical for me, don't care" but if you really want to try improving your work, you may want to give this a read. Keeping this stuff in mind can really improve your art overall.

I'll start with the elements of art. The elements of art are just that, what our art is made of. They are all the different means we use to create visually appealing imagery and are needed in order to achieve the Principles of art which I will discuss after. These are as follows:

Form is an element of art that is three-dimensional and encloses volume. Cubes ,spheres,and cylinders are examples of various forms.

Line is an element of art which refers to the continuos mark made on some surface by a moving point. It may be two dimensional, like a pencil mark on a paper or it may be three dimensional(wire) or implied( the edge of a shape or form) often it is a outline,contour or silhouette.

Shape is an enclosed space defined by other elements of art. shapes may take on the appearance of two-d or three- objects.

Color Is an element of art with three properties1) Hue, the name of the color, e.g. red, yellow, etc. 2) Intensity or the purity and strength of the color such as bright ness or dullness. And 3) value, or the lightness or darkness of the color.

Texture refers to the surface quality or "feel" of an object, such as roughness, smoothness, or softness. Actual texture can be felt while simulated textures are implied by the way the artist renders areas of the picture.

Space refers to the distance or area between, around, above or within things. It can be a description for both 2 and 3 dimensional portrayals.

Value describes the lightness or darkness of a color. Value is needed to express Volume.

Next are the Principles of art:

Emphasis in a composition refers to developing points of interest to pull the viewer's eye to important parts of the body of the work.

Balance is a sense of stability in the body of work. Balance can be created by repeating same shapes and by creating a feeling of equal weight.

Harmony is achieved in a body of work by using similar elements throughout the work, harmony gives an uncomplicated look to your work.

Variety refers to the differences in the work, You can achieve variety by using difference shapes, textures, colors and values in your work.

Movement adds excitement to your work by showing action and directing the viewers eye throughout the picture plane.

Rhythm is a type of movement in drawing and painting. It is seen in repeating of shapes and colors. Alternating lights and darks also give a sense of rhythm.

Proportion or scale refers to the relationships of the size of objects in a body of work. Proportions gives a sense of size seen as a relationship of objects. such as smallness or largeness.

Unity is seen in a painting or drawing when all the parts equal a whole. Your work should not appear disjointed or confusing.

Try keeping what I've talked about in mind while you are creating graphic art. It will help improve your overall work.

Repost from old DL forums.
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Xavior
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